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There are two upgrade packs for purchase, each containing two airplanes. The plane upgrades are worth buying, since the basic “Dart” airplane is easily outdone by the upgraded models. Buying a map just allows you to use it for practice flights. This isn’t too bad though, since multiplayer battles take place in any randomized map whether you’ve bought it or not. By default you can use only the most basic plane and one combat arena.
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This means that the app is free to download and play, but you can pay via in-app purchases to unlock more planes and maps. Unlike Pangea’s other games, Air Wings uses a freemium payment model. It’s a lot like Bugdom in that respect, set in a miniature environment filled with everyday objects like flashlights and concrete blocks.

The 3D graphics are nice, but hardly revolutionary. Controls are responsive and can be adjusted for sensitivity.

There’s a pretty low flight ceiling, so don’t expect to haul up on your iPhone to pull a loop and get the drop on a tailing opponent – you’ll just straighten out into a level flight at max altitude. Tilt the iDevice to direct your plane and use buttons to fire, select weapons, boost, or calibrate the accelerometer. The controls are similar to any other accelerometer-based flight game. You pick up weapons (spitballs, rubber bands, pencil missiles, etc) to engage in multiplayer online battle through Game Center. After re-releasing some older OS X games on the App Store like Nanosaur 2, Bugdom 2, and Cro-Mag Rally, Pangea has moved on to new material.Īir Wings puts you behind the controls of a maneuverable paper airplane, flying through a variety of household environments like a cardboard box fort or a sandbox.
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The venerable creators of my favorite classic Mac games have a modern iOS hit on their hands with Air Wings. It’s no secret that I’m a fan of paper airplanes, so it comes as no surprise that I’m enjoying the latest game from Pangea Software. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.Review: Air Wings Posted: Ma| Author: Evan Brus | Filed under: Apple | Tags: Air Wings, game, iOS, Pangea Software, paper airplane | 5 Comments PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole) J oachim Bondo (Deep Green) and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games.Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition.Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.Aaron Fothergill developed Flick Fishing.Brian Greenstone developed Enigmo and Cro-Mag Rally.This book's authors are responsible for some of the all-time most popular and talked-about games:
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And it's not all talk It's supported with code examples that you can download and use to realize your own great ideas. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is a collection of must-know information from master independent iPhone game developers. Surprised? Of course not We've all filled our iPhones with games, and many of us hope to develop the next bestseller. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. One look at the App Store will show you just how hot iPhone games have become.
